# game vars

set(CMAKE_INSTALL_PREFIX "${CMAKE_SOURCE_DIR}")
set(CMAKE_EXE_LINKER_FLAGS "-static")

set(GAME_EXECUTABLE_NAME ${PROJECT_NAME})

set(SDL_INCLUDE_FILE thirdparty/SDL2/include
        thirdparty/SDL2_gfx/include
        thirdparty/SDL2_image/include
        thirdparty/SDL2_mixer/include
        thirdparty/SDL2_ttf/include)

set(THIRD_PARTY_SHARED_FILE
        ${CMAKE_SOURCE_DIR}/thirdparty/SDL2/lib/x64/SDL2.dll
        ${CMAKE_SOURCE_DIR}/thirdparty/SDL2_mixer/lib/x64/SDL2_mixer.dll
        ${CMAKE_SOURCE_DIR}/thirdparty/SDL2_ttf/lib/x64/SDL2_ttf.dll
        ${CMAKE_SOURCE_DIR}/thirdparty/SDL2_image/lib/x64/SDL2_image.dll)

set(COMMON_HEADERS ${CMAKE_SOURCE_DIR}/src/common)